﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EyesOfTheDragon.Globals
{
    public class MapVariables
    {
        public static int BaseTriggerGID = 0;
        private const int _spawnGID = 8;
        private const int _yellowGID_BLANK = 16;
        private const int _playerSpawn = 24;
        private const int _holeTraps = 32;
        private const int _lampGID = 40;
        private const int _orangeGID_BLANK = 48;
        private const int _collisionGID = 56;
        private const int _doorGID = 0;

       
        public static int BaseDoorGID
        {
            get
            {
                return BaseTriggerGID + _doorGID; 
            }
        }
        public static int HoleTrapsGID
        {
            get
            {
                return BaseTriggerGID + _holeTraps;
            }
        }
       
        public static int LampGID
        {
            get
            {
                return BaseTriggerGID + _lampGID;
            }
        }
        public static int CollisionGID
        {
            get
            {
                return BaseTriggerGID + _collisionGID;
            }
        }
        public static int SpawnGID
        {
            get
            {
                return BaseTriggerGID + _spawnGID;
            }
        }
        public static int BasePlayerSpawnGID
        {
            get
            {
                return BaseTriggerGID + _playerSpawn;
            }
        }
    }
}
